Asvelgothian Pantheon
Alignment: Neutral
Domains: Any two domains, each from a different Reformation god
Pantheon: Asvelgothian Pantheon
Symbol: A vertical pillar crosses a horizontal bar, with seven blocks rising above
Worshipers: Most people in Asvelgoth.
Special Rules
-
May select any two domains, but never both from the same god.
-
May treat themselves as a follower of any Reformation god for the purpose of activating artifacts or blessings, provided they act in accordance with that god’s principles.
-
Once per day, they may invoke the Covenant, gaining insight into which Reformation god’s influence is most relevant to the current problem or crisis.
Ternusla, God of Out-of-the-Box Thinking
The Vault of Possibility
Alignment: Neutral
Domains: Knowledge, Trickery, Arcana
Symbol: An eye emerging from an open chest
Pantheon: Asvelgothian Deities
Worshipers: Innovators, inventors, scholars, tacticians, gamblers, spontaneous performers, and anyone who defies convention
Motto: “There is always another path.”
Description
Ternusla is the divine spark that leaps where no bridge was laid, the whispered idea that changes everything, the reckless question that breaks the mold. He is worshiped not through reverence, but through ingenuity. He embodies the creative force behind improvisation, adaptability, curiosity, and rebellion against the expected. Where others see failure, Ternusla offers a grin and a crooked alternative.
To his followers, he is the spirit of never giving up—not through stubbornness, but through reinvention. He is a god of energy, eccentricity, and brilliant nonsense. His presence is felt when the impossible suddenly becomes obvious. Worshipers say Ternusla never says “no.” He only asks, “Why not?”
Temples and Worship
Ternusla has no temples. His clergy preach wherever minds are busy and problems are abundant—on street corners, public forums, workyards, or university steps. A priest of Ternusla may interrupt a lecture, climb onto a barrel, and pose a wild theory just to stir invention.
Rituals are improvised. There are no hymns or sacred texts—only creation. Finding a new solution, repurposing a failed device, or inventing a new technique is the highest form of worship. Every clever workaround is a prayer.
Favored Weapon
Improvised weapons — anything can be a solution, even in battle. His followers wield what is at hand, as a celebration of adaptability and invention.
Miracles and Boons
Ternusla grants sudden flashes of insight—often strange, occasionally nonsensical, but somehow correct. His divine boons appear as unconventional solutions: a misaligned mechanism that works backwards to success, a flaw that becomes an advantage, a mistake that reveals a truth.
His answers often seem absurd—until they work.
Korliss, God of Optimization
The Gears That Turn Forward
Alignment: Neutral
Domains: Craft, Knowledge, Order
Symbol: Interlocked gears
Pantheon: Asvelgothian Deities
Worshipers: Engineers, architects, judges, bureaucrats, system designers, civic planners, artificers, and all who seek constant improvement
Motto: “Everything can be improved, and that which can be improved should be improved.”
Description
Korliss is the god of continuous refinement. He is not a god of static perfection, but of dynamic evolution—of systems honed, blueprints revised, and inefficiencies eradicated. To his followers, no tool, no process, no idea is sacred if it can be made better. The core of his teaching is relentless, focused purpose: identify what something is meant to do, and then shape it to do that better.
Korliss does not concern himself with beauty, belief, or tradition unless they serve function. He does not dismiss the subjective; he measures it by outcome. A persuasive speech must truly persuade. A memorial must evoke remembrance. A ritual must achieve its spiritual or social aim. Beliefs are not judged by their passion, but by their results. Even art, in the eyes of Korliss, must justify itself by how well it fulfills its purpose—to move, to instruct, to represent. That which serves no function, or serves it poorly, is considered flawed and in need of refinement.
Korliss does not demand obedience or conformity, but discipline and self-correction. His will is felt in the drive to streamline, to simplify, and to use every resource to its fullest. The faithful say he does not reward loyalty—he rewards improvement.
Temples and Worship
Temples of Korliss resemble clockwork sanctuaries—minimalist, efficient, and stripped of ornament. Their architecture often incorporates geometric precision, echoing art deco structures with structural clarity. Workshops, archives, and drafting halls are common within.
Worship takes the form of refinement. Prayer is action: recalibrating a mechanism, editing a design, restructuring a process. His followers often work closely with the priesthood of Femea, seeking to measure before they improve.
Favored Weapon
Light hammer — symbolic of precision, correction, and functional craftsmanship.
Miracles and Boons
Korliss’s blessings come as sudden insight—a better design, a breakthrough in logistics, a simple solution hidden beneath layers of complexity. His miracles are not loud, but they change everything.
Alashk, Goddess of the Unknown
The Silent Veil
Alignment: Neutral
Domains: Shadow, Void, Arcana, Silence
Symbol: An inverted black pyramid
Pantheon: Asvelgothian Deities
Worshipers: Explorers, mystics, secretive scholars, mad prophets, and those who seek hidden truths or forbidden knowledge
Motto: “Truth is but deserved.”
Description
Alashk is the unknown made divine. She is the veil before revelation, the silence before comprehension, the chill at the edge of discovery. She offers no commandments and claims no worshipers, yet her presence is felt by all who step too close to forbidden truths. To pray to Alashk is not an act of devotion—it is an act of risk.
Among the learned, it is common to say “Only Alashk knows” when a question proves too dangerous or too deep. Wizards, researchers, and heretics sometimes whisper her name when facing the limits of their understanding. Many pray to her in secret, though few will admit it aloud.
Her priesthood does not recruit. Those who are meant to serve her come unbidden. The ranks of the clergy are unknowable, but within the last hundred years, no more than five individuals have appeared at public councils claiming the mantle of Bishop. These appearances are rare, and those who witness them report strange similarities—but never the same bishop twice in succession.
Temples and Worship
Her temples are hidden from public life, often believed to be buried beneath the city or veiled from reality itself. Some say they lie in folded dimensions, behind sealed doorways, or in minds too changed to recognize them. They contain no altars—only echoing spaces filled with darkness and geometric silence.
Worship is solitary. There are no prayers, only long meditations in total quiet. Rituals vary by priest, and most seem indistinguishable from madness to outsiders. Some inscribe glyphs only they can see. Others practice rituals of forgetting. Some never speak again.
Yet despite their solitude, clerics of Alashk are able to recognize one another without fail. When needed, they communicate in a form of non-language—a series of gestures, sounds, and shifts in tone or rhythm that defy linguistic structure. This strange method has no pattern and no written record, yet no two clerics ever misunderstand. To outsiders, it is gibberish. To them, it is clarity.
The Book of the Reformation claims that Alashk dwelleth in a floating pyramid of black marble, whose location is unknown. Some believe it lies beneath the city, others say it floats above an unseen plane. Still others claim the pyramid is metaphor—that Alashk herself is the structure of unknowability.
Favored Weapon
Dagger — a tool of precision and secrecy, favored by her clergy in honor of revelation hidden in silence and delivered swiftly.
Miracles and Boons
Alashk grants no power for comfort. Her miracles are revelations: a secret uncovered, a memory restored, a question answered by a page that once was blank. She offers no signs—but what she gives can never be unknown again.
Heverett, God of the What If
The God of Unlived Lives
Alignment: Chaotic Neutral
Domains: Luck, Chaos, Randomness
Symbol: A bubble splitting into two
Pantheon: Asvelgothian Deities
Worshipers: Philosophers, gamblers, fatewalkers, and those haunted by possibilities or drawn to alternate outcomes
Motto: “Everything happens.”
Description
Heverett is the god of chance, coincidence, divergence, and the paths not taken. He is not worshiped as a guide, but as a presence—an ambient divinity who dwells in uncertainty, in the roll of dice and the flicker of possibility. Heverett does not teach or lead. He offers no certainty. He simply is—the endless unfolding of what might be.
Some love him. Others fear him. He brings great windfalls and sudden ruin with the same impartial shrug. Heverett is neither just nor cruel. He is everything that could happen, and sometimes, everything that almost did. Worshipers speak of him not as a voice, but as a feeling—an impulse, a fork in the road, a chance glance that changes everything.
Temples and Worship
Temples of Heverett are circular chambers of perfect silence. Worshipers enter in single file and wait their turn. Around the outer wall, priests observe in silence. At the center of the room is a shallow metal bowl filled with water, with a single flickering candle placed in the center. The candle is the only light.
Each worshiper kneels and gazes into the reflections for one silent minute. In that brief moment, some glimpse alternative pasts, presents, or futures. These visions may be warnings, opportunities, or merely possibilities—Heverett does not explain.
Many worshipers also practice the ritual privately at home, using a personal bowl and candle, or simply entering a state of deep meditation while praying for insight into what could have been.
Favored Weapon
Starknife — it's spinning, circular motion mirrors the cycles of chance and possibility. Every throw is a question cast into the unknown, and every return a glimpse of what could have been.
Miracles and Boons
Most of Heverett’s miracles appear as signs—a misplaced object that now saves a life, a dream of a future that turns out to be real, a second chance hidden in disguise. His magic is subtle, but ever-turning.
Rarely, it is said, Heverett grants a true reset: a worshiper’s mind sent backward in time, retaining knowledge from one path and choosing another. These stories are unprovable, but the faithful believe.
Theraxis, God of Merit
The Sword That Rises
Alignment: Lawful Neutral
Domains: Justice, Strength, Leadership, Order
Symbol: A longsword rising to the stars
Pantheon: Asvelgothian Deities
Worshipers: Judges, commanders, knights, magistrates, civic leaders, and all who believe that power must be earned
Motto: “Power to who deserves it.”
Description
Theraxis is the divine embodiment of earned strength. He is not a god of nobility by blood, but nobility by action—of rising through trials, proving worth, and wielding power with discipline and purpose. He despises shortcuts, empty titles, and authority that is not earned. Yet he is no rigid idealist: Theraxis respects cunning when it is sharpened like a blade, earned through trial and error, and used to overcome great odds.
To the youth, he is the dream of greatness through effort. To warriors, he is the code behind every decision. To leaders, he is the measure behind their right to command. The worthy may rise again—even after failure. But the indolent, the entitled, and the arrogant will find no favor in his gaze.
Temples and Worship
Temples of Theraxis are grand and orderly, their architecture marked by symmetry, towering columns, and high arched ceilings. The walls are adorned with frescoes of trials overcome, oaths fulfilled, and victories that came not by luck but by persistence. Brilliant stained-glass windows depict leaders, soldiers, and judges all earning their place through sacrifice and discipline.
His ceremonies are solemn but public, filled with recognition of merit—knightings, civic dedications, honors for perseverance, or even moments of reflection before taking on leadership. These rites are designed not to cleanse, but to affirm the worthiness of the path chosen.
Favored Weapon
Longsword — the symbol of disciplined strength and rightful command, a blade wielded only by those whose hands have proven themselves worthy to lead.
Miracles and Boons
Theraxis grants strength when it has been earned. To the dedicated, he offers clarity in moments of choice. To the just leader, he lends presence that cannot be ignored. His favor often manifests not as raw power, but as perfect timing, reinforced courage, or the exposure of those who falsely claim worth. Yet even cunning, when forged through effort and applied with purpose, is welcomed as a valid path to victory—for so long as the climb was real, Theraxis honors the ascent.
Brumhensko, God of Harnessing Evil for Good
The Last Resort
Alignment: Neutral Evil
Domains: Evil, Protection, Liberation
Symbol: A bloody morning star
Pantheon: Asvelgothian Deities
Worshipers: Artifact hunters, rogue scholars, masked vigilantes, forbidden archivists, and those who believe salvation sometimes wears a darker face
Motto: “Dark power in the right hands.”
Description
Brumhensko walks the line between redemption and necessity. Once believed to have been a god of noble justice, he has accepted a harsher truth: the world cannot always be saved with clean hands. Where other gods flinch at shadowed roads, Brumhensko treads them with resolve. He is pragmatic, distant, and stoic, offering protection and insight to those brave—or desperate—enough to wield evil against evil.
He is the answer to prayers uttered when all other lights have gone out. He does not relish cruelty, nor encourage depravity, but when innocence cries for help and the tools of righteousness fall short, Brumhensko arms the willing with bloodied truths.
Temples and Worship
Brumhensko’s shrines are small and hidden—modest alcoves behind false walls, hollow statues, or abandoned crypts. Common folk may visit them in secret, whispering pleas for vengeance, protection, or the strength to endure. It is said that only those who have exhausted all other options turn to Brumhensko, and that when he answers, the retribution may exceed what was asked for.
His priesthood is secretive and rarely speaks his name aloud. Their symbols are hidden. They do not preach—they act. Agents of Brumhensko operate from the shadows, infiltrating institutions, seeking forbidden relics, and undermining greater evils with colder hands. Their authority is not given—it is taken through deed and danger.
Favored Weapon
Morning Star — a brutal and honest weapon, representing the truth that some enemies are not swayed by words or mercy. Its bloodstained flanges are reminders that peace sometimes comes only when evil is broken.
Miracles and Boons
Brumhensko grants insight into cursed relics, protection while wielding them, and the courage to make hard choices. He is known to send visions or cryptic omens, leading followers to long-lost weapons, tomes, or artifacts—powerful tools born of darkness, reclaimed for good. His blessings come at a cost, but those who accept them find themselves able to walk where no other god dares to follow.
Femea, The Tester
Goddess of Measurement, Revelation, and Unyielding Precision
Alignment: Neutral
Domains: Artifice, Rune, Fate, Inspection (Homebrew)
Symbol: A protractor ruler over a perfect circle, etched with invisible flaws only revealed by divine light
Pantheon: Asvelgothian Deities
Worshipers: Architects, artificers, alchemists, perfectionists, elite wizards, builders, gem-cutters, and all who seek to reveal flaws—whether in structure, soul, or spell
Motto: “A weakness revealed is a strength begun.”
Description
Femea is not a god of morality, mercy, or punishment. She is the quiet voice that measures all things—not to judge, but to reveal. She tests the strength of stone, the truth of spells, the logic of arguments, and the worth of those who would shape the future. Her worshipers say she does not speak, for her silence is the test: if your work can stand without praise, then it stands true.
Where other gods offer power, Femea offers clarity. Her followers believe that nothing can be perfected without first being exposed—every hidden crack, every unseen imbalance must come to light. To them, flaw is not failure; it is the first step toward mastery. Many view Femea as the hidden keystone of the Reformation Pantheon, for it is by her insight that the works of the other gods are confirmed or corrected.
Temples and Worship
Shrines to Femea are found not in public plazas, but hidden within forges, laboratories, and archives. Her temples are narrow, quiet, and undecorated—designed not to impress, but to function flawlessly. Worshipers may inscribe prayers into stone or etch them in microscopic script onto metal plates, trusting that the goddess sees the intention in the details.
Common rites include the Silent Walk (a ritual of inspection through sacred halls), the Trial of Measure (where a follower submits their work for anonymous critique), and the Anointing of Flaws, where mistakes are blessed as the seeds of improvement.
Favored Weapon
Light pick — a symbol of precision and quiet revelation, used not to destroy, but to uncover the fault lines beneath the surface.
Miracles and Boons
Femea’s miracles are subtle. A hidden crack reveals itself moments before collapse. A liar’s voice falters just enough for truth to surface. A failed spell misfires harmlessly instead of catastrophically. Her touch is precision—not prevention.
Clerics of Femea often possess abilities that expose weaknesses, delay failures, or refine imperfection into something useful. Through the Inspection domain, they gain gifts of analysis, hidden flaw detection, and subtle truth.